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Split UI from event handling (#448)
* split UI from event handling Signed-off-by: Alex Goodman <wagoodman@gmail.com> * add event loop tests Signed-off-by: Alex Goodman <wagoodman@gmail.com> * use stereoscope cleanup function during signal handling Signed-off-by: Alex Goodman <alex.goodman@anchore.com> * correct error wrapping in packages cmd Signed-off-by: Alex Goodman <alex.goodman@anchore.com> * migrate ui event handlers to ui package Signed-off-by: Alex Goodman <alex.goodman@anchore.com> * clarify command worker input var + remove dead comments Signed-off-by: Alex Goodman <alex.goodman@anchore.com>
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@@ -0,0 +1,42 @@
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package components
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import (
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"strings"
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"sync"
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)
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// TODO: move me to a common module (used in multiple repos)
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const (
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SpinnerDotSet = "⠋⠙⠹⠸⠼⠴⠦⠧⠇⠏"
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)
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type Spinner struct {
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index int
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charset []string
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lock sync.Mutex
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}
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func NewSpinner(charset string) Spinner {
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return Spinner{
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charset: strings.Split(charset, ""),
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}
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}
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func (s *Spinner) Current() string {
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s.lock.Lock()
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defer s.lock.Unlock()
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return s.charset[s.index]
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}
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func (s *Spinner) Next() string {
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s.lock.Lock()
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defer s.lock.Unlock()
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c := s.charset[s.index]
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s.index++
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if s.index >= len(s.charset) {
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s.index = 0
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}
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return c
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}
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