Files
syft/cmd/syft/internal/ui/ui.go
T
Alex Goodman bbd2d42dbb Fix panic condition on docker pull failure (#1968)
* [wip] add image pull error handlers

Signed-off-by: Alex Goodman <wagoodman@users.noreply.github.com>

* fix panic and ui hang on docker pull failure

Signed-off-by: Alex Goodman <wagoodman@users.noreply.github.com>

* linter fix

Signed-off-by: Alex Goodman <wagoodman@users.noreply.github.com>

---------

Signed-off-by: Alex Goodman <wagoodman@users.noreply.github.com>
2023-07-27 11:32:02 -04:00

167 lines
4.5 KiB
Go

package ui
import (
"os"
"sync"
tea "github.com/charmbracelet/bubbletea"
"github.com/wagoodman/go-partybus"
"github.com/anchore/bubbly/bubbles/frame"
"github.com/anchore/clio"
"github.com/anchore/go-logger"
handler "github.com/anchore/syft/cmd/syft/cli/ui"
"github.com/anchore/syft/internal/bus"
"github.com/anchore/syft/internal/log"
"github.com/anchore/syft/syft/event"
)
var _ interface {
tea.Model
partybus.Responder
clio.UI
} = (*UI)(nil)
type UI struct {
program *tea.Program
running *sync.WaitGroup
quiet bool
subscription partybus.Unsubscribable
finalizeEvents []partybus.Event
handler *handler.Handler
frame tea.Model
}
func New(h *handler.Handler, _, quiet bool) *UI {
return &UI{
handler: h,
frame: frame.New(),
running: &sync.WaitGroup{},
quiet: quiet,
}
}
func (m *UI) Setup(subscription partybus.Unsubscribable) error {
// we still want to collect log messages, however, we also the logger shouldn't write to the screen directly
if logWrapper, ok := log.Get().(logger.Controller); ok {
logWrapper.SetOutput(m.frame.(*frame.Frame).Footer())
}
m.subscription = subscription
m.program = tea.NewProgram(m, tea.WithOutput(os.Stderr), tea.WithInput(os.Stdin))
m.running.Add(1)
go func() {
defer m.running.Done()
if _, err := m.program.Run(); err != nil {
log.Errorf("unable to start UI: %+v", err)
m.exit()
}
}()
return nil
}
func (m *UI) exit() {
// stop the event loop
bus.Exit()
}
func (m *UI) Handle(e partybus.Event) error {
if m.program != nil {
m.program.Send(e)
if e.Type == event.CLIExit {
return m.subscription.Unsubscribe()
}
}
return nil
}
func (m *UI) Teardown(force bool) error {
if !force {
m.handler.Running.Wait()
m.program.Quit()
// typically in all cases we would want to wait for the UI to finish. However there are still error cases
// that are not accounted for, resulting in hangs. For now, we'll just wait for the UI to finish in the
// happy path only. There will always be an indication of the problem to the user via reporting the error
// string from the worker (outside of the UI after teardown).
m.running.Wait()
} else {
m.program.Kill()
}
// TODO: allow for writing out the full log output to the screen (only a partial log is shown currently)
// this needs coordination to know what the last frame event is to change the state accordingly (which isn't possible now)
return newPostUIEventWriter(os.Stdout, os.Stderr).write(m.quiet, m.finalizeEvents...)
}
// bubbletea.Model functions
func (m UI) Init() tea.Cmd {
return m.frame.Init()
}
func (m UI) RespondsTo() []partybus.EventType {
return append([]partybus.EventType{
event.CLIReport,
event.CLINotification,
event.CLIExit,
event.CLIAppUpdateAvailable,
}, m.handler.RespondsTo()...)
}
func (m *UI) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
// note: we need a pointer receiver such that the same instance of UI used in Teardown is referenced (to keep finalize events)
var cmds []tea.Cmd
// allow for non-partybus UI updates (such as window size events). Note: these must not affect existing models,
// that is the responsibility of the frame object on this UI object. The handler is a factory of models
// which the frame is responsible for the lifecycle of. This update allows for injecting the initial state
// of the world when creating those models.
m.handler.OnMessage(msg)
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.String() {
case "esc", "ctrl+c":
m.exit()
return m, tea.Quit
}
case partybus.Event:
log.WithFields("component", "ui").Tracef("event: %q", msg.Type)
switch msg.Type {
case event.CLIReport, event.CLINotification, event.CLIExit, event.CLIAppUpdateAvailable:
// keep these for when the UI is terminated to show to the screen (or perform other events)
m.finalizeEvents = append(m.finalizeEvents, msg)
// why not return tea.Quit here for exit events? because there may be UI components that still need the update-render loop.
// for this reason we'll let the syft event loop call Teardown() which will explicitly wait for these components
return m, nil
}
for _, newModel := range m.handler.Handle(msg) {
if newModel == nil {
continue
}
cmds = append(cmds, newModel.Init())
m.frame.(*frame.Frame).AppendModel(newModel)
}
// intentionally fallthrough to update the frame model
}
frameModel, cmd := m.frame.Update(msg)
m.frame = frameModel
cmds = append(cmds, cmd)
return m, tea.Batch(cmds...)
}
func (m UI) View() string {
return m.frame.View()
}